
Anyone who loves real-time strategy (RTS) games knows that Age of Empires has long been considered a king of this genre. Earlier this year, I had the pleasure of working on our Age of Empires 2 review when this classic was brought to Xbox. Thanks to updated console controls and menus, this traditionally mouse-heavy PC game plays extremely well on a console. Now, as you can see from my Age of Empires 4 for Xbox review, the latest game has also finally come to Xbox in a beautiful way.
I had the chance to speak with Chris Rubyor, Principal Design Director at World’s Edge, to discuss the challenges faced when bringing Age of Empires 4 from PC to Xbox. Rubyor has worked on various RTS games since 1995, such as Dune for Sega Genesis as well as Command and Conquer, and has a deep love for the RTS genre.