
When Gareth Damian Martin started making Citizen Sleeper in 2020, as a solo developer with just one release to their name, they didn't expect too much. "I wanted to make something fast, in under two years, and something experimental. I didn't know if it would work," Damian Martin says. "Just before release, I really was convinced that it was a niche game, and it wouldn't do very well."
A decade earlier, Damian Martin had graduated into a recession, with a degree in puppetry. The next few years were spent bouncing between jobs, working on everything from theatre to QA at Sega – and in between, doing an awful lot of zero-hours contract work. They poured all of those experiences into a cyberpunk RPG in the truest sense, putting you in the shoes of an android Sleeper scraping by on the streets of the future.