Get all your news in one place.
100's of premium titles.
One app.
Start reading
The Guardian - UK
The Guardian - UK
Entertainment
Rick Lane

Indiana Jones and the Great Circle review – whip-smart, fascist-fighting, open-world adventuring

On the trail of a mummified cat … Indiana Jones and the Great Circle.
On the trail of a mummified cat … Indiana Jones and the Great Circle. Photograph: Games Press

Making an Indiana Jones game today seems like a straightforward endeavour: you take Uncharted’s Nathan Drake, send him back in time 80-odd years, give him a fedora and a bullwhip and sit back and watch the golden idols roll in. The Uncharted developer Naughty Dog perfected the template for Indy-inspired globetrotting action games more than a decade ago, and nobody would blame Swedish studio MachineGames if it stuck to it.

Indiana Jones and the Great Circle opts not to. Instead, it often goes out of its way to frustrate such comparisons. This unconventional blockbuster has more in common with games such as Dishonored and Hitman than it does with Uncharted. Sure, it has action and spectacle and occasionally dabbles in platforming, but it places far greater emphasis on puzzles, open-ended stealth, and letting you beat the snot out of fascists while dressed as a priest.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.