
I should have known this tomb would be cursed. The crumbling walls seem to be closing in on me as I head deeper into the burial chamber, each echoing footstep feeling all the more ominous. It's the first moment of supernaturality I've experienced in Indiana Jones and the Great Circle – not to mention the most dread-inspiring. I thought simply getting through the Vatican as a vaguely suspicious priest was stressful enough. I was very wrong.
As strangled whispers carry on the wind – why is there wind down here? – I stop dead in my tracks. I've robbed a far few tombs already in the brief time I've been exploring the Egyptian city of Gizeh, and as another groan emanates from the darkness, I think back on all that Brendan Fraser taught me in The Mummy and promptly wish I could make Indy kick himself. So begins one of the most unexpected survival horror levels I've ever experienced in a first-person action game – even if I accidentally dragged it out a bit too long.