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The Guardian - UK
The Guardian - UK
Entertainment
Luke Winkie

In The Callisto Protocol, dark and terrible things lurk in space

The Callisto Protocol.
Dangerous place … The Callisto Protocol. Photograph: Striking Distance Studios

An unnamed convict staggers through a lunar prison that’s been sundered by some sort of galactic catastrophe. The steely corridors are shrouded in darkness, save for the neon glow of computer terminals. Every step is tentative, because pulsating monstrosities – other prisoners, mutated into abominable forms – threaten to emerge from every crevice.

Few versions of hell loom larger in the imagination than the haunted, derelict space station. You’re alone in the dark, far from home, and stalked by whatever horrors have leaked in from the cosmic void. Steve Papoutsis has been obsessed with this bleak fantasy for years: he worked as a producer on the vaunted Dead Space series, which condemned gamers to their own forsaken Nostromo. The Callisto Protocol, which arrives on consoles and PC later this year, is pitched as a spiritual successor to that franchise. Papoutsis is at the helm once again, and wants to show us just how terrifying the final frontier can be.

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