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PC Gamer
PC Gamer
Harvey Randall

In defense of tab-targeting: MMO devs have been trying to put dodge rolls in their games for 10+ years to avoid WoW, and it's never worked

An image for Terminally Online, PC Gamer's MMO column: Edited to feature three characters from three different action MMORPGs.
Terminally Online
(Image credit: Future)

This is Terminally Online: PC Gamer's very own MMORPG column. Every other week, I'll be sharing my thoughts on the genre, interviewing fellow MMO-heads like me, taking a deep-dive into mechanics we've all taken for granted, and, occasionally, bringing in guest writers to talk about their MMO of choice.

I think a lot about trends in MMOs. Probably because I'm being paid to do just that, but also because I think the trends are just plain interesting; we've had a golden age where everyone was trying to make an MMO, tectonic shifts in the kind of things players want to do, and ever-changing social dynamics that keep this aged genre vivid and interesting.

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