
Looking back at the pages of notes I'd taken during my hands-off preview of Immortals of Aveum, I still struggle to describe what this game actually is. Aside from stating the obvious – it's a first-person shooter where you channel magic instead of loading up firearms – you could say that Immortals of Aveum is a dark fantasy, pseudo-historical sci-fi adventure to another world. At least, that's partly true.
It's neither an open world RPG nor a straightforward looter-shooter, though it does borrow some elements from each in its "hub and spoke" approach to exploration. The combat is a frenetic blend of Dr Strange-like magic shields offset by a roster of color-coded spells, but despite its magical underpinnings, you won't find wand-wielding wizard-on-wizard combat as in Hogwarts Legacy.