
In the four hours I spent playing Immortals of Aveum at EA's San Francisco headquarters, never once did I think, this feels like Call of Duty with magic. That's not to say the description doesn't work as an elevator pitch, the debut title from Ascendant Studio is a single-player first-person shooter with spells after all, it's just that it sells it terribly short.
There are parts of Immortals of Aveum that remind me of classic Halo, like its dramatic set pieces, sundry assortment of combat options, and linear level design. Its epic fantasy boss fights and "hub and spoke" exploration invoke God of War, while the relatable characters and quip-laden dialogue bring to mind Forspoken's Frey and Cuff – only slightly better-written, thank the heavens. The player character's color-coded spells take me back to battling Yokai in Ghostwire: Tokyo, though it's worth noting that Immortals started development years before Tango Gameworks' supernatural action game launched.