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GamesRadar
GamesRadar
Technology
Oscar Taylor-Kent

I'm glad PS5's Wolverine is a comic-accurate deadly predator, and not just a mindless hack and slasher

A cropped image of Logan examining fibers in Marvel's Wolverine as he tracks kidnap victims, with the orange GamesRadar+ Summer Preview 2026 frame.

Marvel's Wolverine was always going to be hyper-violent, but I've been wondering for a long time whether that'd mean mission after mission of mindlessly hacking through waves as I once again become desensitized to violence. Thankfully, the extended Wolverine gameplay at the State of Play revealed that, with light stealth elements, Logan will be a bit more mindful about his gruesome executions. Will he hop down and stab the guts out of the left or right enemy first?

I'm pleased to see that enemies don't always know where Wolverine is and what he's up to. The creepy crawly stealth across all three Marvel's Spider-Man games are absolute highlights for me, and it's great that Insomniac is keeping some of this flavor intact with its take on the Canadian Clawsmith while also adapting it to fit his style of combat. Ever the ultimate predator in the room, being sneaky is more about choosing when, where, and how to unleash bursts of extreme violence while taking enemies by surprise than going completely incognito.

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