
Warhammer Quest has been around for a while now – 31 years, in fact. It's arguably become one of Games Workshop's most beloved titles, with a fiercely devoted player base and a place amongst the best board games. Despite that, Games Workshop itself has never seemed able to quite settle on a consistent format. Darkwater is the sixth title in the series and the fourth entirely new take on the game.
The most recent editions, Blackstone Fortress and the appropriately-named (given its many behind-the-scenes troubles) Cursed City, seemed to have perfected a more modern take on the dungeon crawler format, but took an age to set up and pack away. For the latest edition, Darkwater – which is once again set in the realms of Age of Sigmar – it's clear that speed and convenience are the order of the day. This feels like it's taken the core elements of the last two editions and pared everything back into a more compact and streamlined game.