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PC Gamer
PC Gamer
Mollie Taylor

If you're stuck in the middle of Baldur's Gate 3's karmic dice debate, Larian says you should think of it like 'a friendly DM'

Volo the bard telling a story in Baldur's Gate 3.

There's been a lot of chatter in the last few weeks about whether you should have Baldur's Gate 3's karmic dice option turned on or off. It's something that's turned on by default, intended to help level the playing field a bit and throw a few good rolls your way when things are looking very much bad and vice versa. Some players claimed that it was actively gimping their high-end gameplay though, with enemies receiving the same treatment with fudged dice rolls—dealing massive damage and causing survivability issues all round. Despite Larian saying it was an early access issue that would be fixed in the full release, there's still been tons of players going to bat for both sides of the argument.

With so much uncertainty around the feature, IGN noted that director of publishing Michael Douse has attempted to boil down the way they work in the best way possible. "It's an option," he tweeted. "Options are good. If you feel like you're failing too many rolls, it'll balance it out like a friendly DM. Like D&D groups, we give folks options to help hone the experience to their taste." In a follow-up tweet, Douse added: "The dice will always ensure you have a story to tell, but if you want the RNG gods to be slightly weighted in your favour, then karmic dice is for you."

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