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GamesRadar
GamesRadar
Technology
Kaan Serin

"If I was in charge of Starfield, I would have not done it that way at all" - Former Bethesda veteran would've handled the RPG's 1,000 planets very differently

The player-character in Starfield looks upon a snowy mountain, with a distant planet and its rings visible in the sky.

Starfield might have been reaching for the stars both literally and figuratively, but its approach to generating 1,000 explorable planets didn't quite work for one veteran Bethesda Game Studios developer.

Having contributed to everything from Fallout 3 and Skyrim to Fallout 4 and the early years of Starfield as a senior artist, Nate Purkeypile recently gave his thoughts about the studio's latest RPG in an interview with The Examined Game YouTube channel. Long story short, "It's very accurate that if I was in charge of Starfield, I would not have done it that way at all."

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