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GamesRadar
GamesRadar
Technology
Jeremy Peel

If "good is the new bad" in games, flawed experiments won't have time to grow into future GOTYs

Bioshock Infinite screenshot showing Elizabeth about to hit someone with a book.

Like the floating and sunken cities they concern, BioShock games have often straddled the line between world wonder and grand folly, teetering dangerously during construction and springing leaks even before the first visitors have disembarked from the bathysphere. But BioShock 4 might have the shakiest foundations yet. A recent report from Bloomberg claimed the project's story was to be overhauled after an internal review, and Take-Two CEO Strauss Zelnick was called upon to explain himself.

"I think some of our competitors have realized maybe a little late in the day that consumers are not OK with OK," Zelnick said ahead of Take-Two's quarterly earnings report. "Good is the new bad, great is the new great. And our goal here is to make everything exceptional."

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