
When I got my Nintendo Switch, The Legend of Zelda: Breath of the Wild was one of the first games I picked up. It’s like a rite of passage for Nintendo fans, it’s one of the most impressive games on the console, and most people you speak to will probably recommend it at some point or another the second you mention wanting to try a new adventure, so it’s become a hall-of-fame title in the grand collection of Switch titles. Its esteemed reviews and high praise have resulted in a solidified, almost communal love.
About halfway through the game, I’d decided enough wasn’t enough. I spent hours running around Hyrule, locating Koroks until everything sounded like a wooden rattle, and foraging until my little heart was full, and I still wasn’t satisfied. The Legend of Zelda: Breath of the Wild is one of the best Nintendo Switch games, that’s a given, but no amount of gameplay would be satisfying. It’s the type of game you want to embed yourself into until you feel like you’ve experienced everything it has to offer, and four years on, I still feel like I’m not at that point.