‘The part where the mother and child are separated on a red mountain, in a level quite early on in the game where you have to get back to the mother and find her … I was completing the sound design and music for that in a hospital, right beside my mum when she was sleeping, recovering from open heart surgery.”
Todd Baker pauses for a second. He is recalling the development process of 2017’s Monument Valley 2, an indie puzzler, the highly anticipated follow-up to the one of the biggest success stories in mobile game history. The second game is more experimental than the first; it has more of a story, which in turn changed its feel. Whereas the first title is all optical illusions and impossible objects, the sequel moves away from MC Escher-inspired towers and spires and towards non-Euclidean geometry and brutalism.