
Finishing Hades 2 in a pre-v1.0 release patch felt oddly anticlimactic. I'd chalked it down to the fact that I'd spent the better part of a year and a half mired in the brilliant roguelike chaos of Early Access, so having it all come to a close was bound to feel abrupt.
But once the full version of the game launched to the wider public, I saw that the feeling was mutual. Very, very mutual. So much so that Supergiant seems to have totally reneged on its initial idea by way of a post-launch patch that changes the ending accordingly. Truthfully, I'm a little torn. On one hand, the changes do make for a more satisfying sense of closure, one that keeps Melinoë in the spotlight instead of having her big moment pulled out from under her like a giant Zagreus-shaped carpet.