
If you’d told me back in 2010, when picking up Skate 3 on launch day, the franchise would subsequently be dormant for the next 15 years, I’d probably have burst into tears. I’ve wished for, and dreamed about, a new game in the Skate franchise for 15 years, but after so much waiting, and for a while begrudgingly accepting the series was dead, Skate 4 (or just skate. to use its official name) has arrived, and it’s a glorious day for skateboarding fans.
This long-requested game in the series (one of the game’s developers likes to joke it was “commented into existence” after a fan campaign to flood EA social accounts with requests for Skate 4) warps the franchise formula in some significant (and not always successful) ways. But the fundamental feel of pulling off gnarly tricks and hitting the perfect line is as satisfying as ever.