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GamesRadar
GamesRadar
Technology
Benjamin Abbott

I've played Warhammer for years, but sets like Kill Team: Shadowhunt flip the script enough to keep me locked in

Two fully painted Warhammer Kill Team miniatures on a wooden table.

Even with the best will in the world, it's easy for a long-running game to grow stagnant – but no-one seems to have told Kill Team that.

While it's never going to knock Warhammer 40K off its perch and stock remains an issue, this more streamlined skirmisher continues to swing for the fences with every release. The Bheta-Decima oil rig setting may have been controversial in competitive Kill Team circles, but it gave sessions a drastically different feel and became a breeding ground for memorable moments. Hivestorm provided us with what was arguably Games Workshop's best starter set, kicking off a spate of tense urban firefights. Then Tomb World plunged us into the dungeon depths, followed by a new campaign system and squads that felt radically different to what we've seen before. Even if you were just picking and choosing the odd release, it's like adding a full spice rack to your kitchen. Plain meals are no longer a problem.

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