
The Outer Worlds 2 has, according to developer Obsidian Entertainment, grown up. It's big. While the original Outer Worlds was rather reserved in scope, perhaps not as sprawling as those who wanted 'Fallout in space' may have hoped, The Outer Worlds 2 wants to be the RPG genre's moon and stars – literally, if the lunar-faced mascot introducing the game's prologue (and who "used to be somebody," he sighs) is to be believed.
Though I enjoyed The Outer Worlds, Obsidian openly comparing its sequel to Fallout: New Vegas has made my ears really prick up. It's a little like being approached on the street by a man offering to hand over a million dollars. Even as you fall over yourself to accept, you're waiting for the catch – the "sike," the pull-back of the hand. I spent the first ten minutes of my Outer Worlds 2 with a similar sense of cautious giddiness.