
When you survey Nintendo's release plans for this holiday season, it's obvious that quite a lot is riding on Metroid Prime 4: Beyond, which aims to capture a heck of a lot of interest when it arrives on Switch 2 and Switch 1 in early December, but comes with the weight of years of expectation. After all, there was a time when it looked like this game might never actually come out.
One doesn't often associate Nintendo with stories of development hell, but it's pretty clear by now that Metroid Prime 4 has been completely rebooted internally at least once, and has taken some eight years to come out since first being announced. Last week I got to finally play it for a chunky 90 minutes or so, at Nintendo's UK headquarters, and what I found was simultaneously very familiar and at times really surprising.