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Demi Williams

'I think that combination of interior and exterior will create these moments that really live long after the player puts down the controller' — Alien: Isolation 2 is designed to 'really stay' with players and be 'unforgettable', says Creative Assembly

Alien: Isolation 2.
  • Creative Assembly wants Alien: Isolation 2 to be as memorable as the first game
  • Creative Director Al Hope says the new exterior setting "feels like a natural evolution of the experience"
  • The alien will "adapt and behave" differently to hunt the player

Creative Assembly has said it was "absolutely the intention" for Alien: Isolation to feel "too scary" for players, and the goal is to make the sequel just as memorable.

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