Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Stuart Hunt

"I think one of the reasons GTA was so well received was the amount of detail," reflects an original dev: "No one ever said no, or that something couldn't be done"

Driving by a fire in GTA for PC.

We currently find ourselves on the cusp of a brand new appendage to the Grand Theft Auto series. A release that will find fans returning to a very special place. Liberty City is a virtual homage to the bustling streets of New York and is unarguably the most infamous metropolis of any videogame to date. It's become as iconic to the series as the freedom, the carjacking and the infectious wrongdoing, and for many it marks the very first time they ever came to experience an 'open world' environment in a videogame.

The person responsible for designing and building Liberty City was Paul Farley. Ironically, his background wasn't in programming or videogames – although he admits to being brought up on a staple diet of ZX81 and Spectrum – but in architecture. Working for a small architecture firm after finishing the first year of his degree, Farley came to realise that a career in construction really wasn't for him, and decided to answer a job advertisement, posted by DMA, who at that time were looking to expand and hire a new team of level designers.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.