
The Elder Scrolls Online—an MMO that's approaching its first decade—has always charmed me because of how it's able to represent, in a way, miniature versions of the setting's different continents and stylings. Especially since it can do that at a more rapid pace than the mainline series, which had its last proper entry 13 years ago.
When I sat down with the game's creative director Rich Lambert, as well as Zenimax's studio director, Matt Frior, we got into talking about the process of negotiating Todd Howard—and the process of adding to the series' lore without breaking it for future entries (whenever they may come).