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GamesRadar
GamesRadar
Technology
Dustin Bailey

I played 30 minutes of the new game from the original Little Nightmares devs, and it turns out a twin-stick survival horror Metroidvania is a recipe for spooky heaven

End of Abyss Summer Preview.

You could probably guess that the former Little Nightmares devs now at Section 9 Interactive would make a deeply atmospheric game with impeccably spooky vibes, but the precise shape of End of Abyss might come as a bit more of a surprise. This is a twin-stick, Soulslike, survival horror Metroidvania, and based on a hands-on gameplay demo at Summer Game Fest, it's a damned compelling combination of those venerable genres.

The Little Nightmares pedigree is hard at work in End of Abyss's visual style, but this is a much more robust 'video game-y' experience. Playing from a top-down perspective, you've got a laser-sighted gun you can easily aim with the right stick – just pull the right trigger to fire. It all feels very good – all my hours in Geometry Wars back in the day certainly paid off – and it gives you enough control to keep the game from ever getting too terrifying.

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