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GamesRadar
GamesRadar
Technology
Austin Wood

I picture Rockstar and Nintendo lawyers locking eyes as one bold dev creates slick Zelda meets GTA action game Vice: Magic City Mayhem – "You ain't gettin nowhere without yo s***. Take this"

Vice: Magic City Mayhem listing image with characters in comic panels.

Earlier this year, I suspect that the legal counsel at Rockstar Games and Nintendo both sensed an unseen disturbance in the air, as if zillions of pixels had been arranged in a way channeling, but not infringing their games. Their eyebrows would've shot up at the reveal of self-professed Zelda-like Vice: Magic City Mayhem – not Vice City: Magic Mayhem, as my brain keeps telling me to write – but then slowly lowered as the nature of this neat little game came into focus.

Developer Jurassic Sunset Games, previously only known for the prototype Punch-Out-like Rumblefest, has cooked up a rare combination: the retro, grungy, iridescent veneer of Grand Theft Auto: Vice City spliced with the top-down, sword-first action of the original Legend of Zelda games. That's not me reading too much into artistic inspirations; that's the opening pitch for the game's Kickstarter.

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