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PC Gamer
PC Gamer
Lincoln Carpenter

I'm hooting and hollering for this upcoming RPG about staging heists in the underworld from the publishers of Dwarf Fortress and the designers of one of the best narrative games of all time

A gold-skinned figure sits behind a desk in a foreboding office in Thousand Hells: The Underworld Heists.

If the words "King of Dragon Pass" don't mean anything to you, you owe it to yourself to correct that. Originally released in 1999, it and its Six Ages successors are some of the finest fantasy in videogames, with systems-driven storytelling involving everything from settling multigenerational cattle disputes to undertaking mythic quests in the realm of the gods.

Last week, its designers at developer A Sharp revealed their newest project, Thousand Hells: The Underworld Heists—a tactical narrative game with a premise that has me cackling at the proverbial sicko window.

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