
If the words "King of Dragon Pass" don't mean anything to you, you owe it to yourself to correct that. Originally released in 1999, it and its Six Ages successors are some of the finest fantasy in videogames, with systems-driven storytelling involving everything from settling multigenerational cattle disputes to undertaking mythic quests in the realm of the gods.
Last week, its designers at developer A Sharp revealed their newest project, Thousand Hells: The Underworld Heists—a tactical narrative game with a premise that has me cackling at the proverbial sicko window.