
My Earth Directorate agent in The Outer Worlds 2 has admittedly become a bit of a charlatan. After choosing a Gambler background and investing lots of points in Stealth and Speech skills, my role-playing instincts naturally kept gravitating towards dialogue in conversation that wasn't always honest. So yes, maybe I'm prone to exaggeration, and sure, I can pick a lie or two in a bid to swing things in my favor, but it's a fixed part of my character's sensibilities now; I play fast and loose with the truth to fix the odds, and I'm willing to take risks. Eventually, though, the RPG calls me out on it.
"The Earth Directorate found a Flaw in you!", a pop up on screen declares, before offering me the chance to go all in on my deceitful ways by taking up the Compulsive Liar Flaw. "You don't know why you lie; you just do", it reads, and well, ain't that the truth. By accepting this Flaw, I would always have to lie whenever the opportunity presents itself, or end the conversation entirely, but all skill requirements to pass the lie checks would have been ignored. The temptation to accept based on its role-play potential is hard to ignore, but since I'd put so much effort into my Speech skill, I chicken out at the last minute.