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PC Gamer
PC Gamer
Rick Lane

I finally played Duke Nukem Forever's unfinished 2001 build, and while it probably would have been better than Gearbox's fiasco, it still wouldn't hold up today

Duke Nukem Forever 2001.

It's one of the great 'What ifs' of PC gaming. What if Duke Nukem Forever had not stumbled onto Steam in 2011 looking tired and confused in a washed-out Doom 3 engine, but had released as depicted in its legendary E3 2001 trailer, where it looked set to steal Half-Life 2's thunder with its cinematic storytelling, imaginative set-pieces, and preposterous levels of interactivity.

Like a lot of middle-aged PC gamers, I've often wondered what this version of Duke Nukem Forever might be like to play. But when a playable prototype of DNF 2001 leaked a few years back, I found myself oddly reluctant to jump in. What if it proved to be terrible, obliterating my fantasy that somewhere there's a universe in which Duke Nukem Forever was good? Worse, what if it proved to be great, leaving me further frustrated that the version we got was such a groaning disappointment?

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