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GamesRadar
Technology
Austin Wood

"I feel a strong need to prevent Japanese-style game development from being lost": 40-year games veteran argues Japan devs should make "unapologetically Japanese" games

Milano's Odd Job Collection.

Originally released on the PlayStation 1 in Japan in 1999, cozy life sim Milano's Odd Job Collection returns today, December 9, with its first official Western release. For 11-year-old protagonist Milano, it's a modernized adventure through part-time jobs and indoor decorating conveyed through charming minigames and timeless pixel art. For 61-year-old original creator Ryuichi Nishizawa, it's been a long time coming.

Nishizawa has been making games in Japan since the arcade days of the 1980s, leading or contributing to dozens of releases spanning multiple consoles and companies, from the PlayStation family to the Dreamcast, Super Nintendo, Genesis, and TurboGrafx. He's floated around the industry a fair bit, but spent quite some time at Westone Bit Entertainment. Milano's Odd Job Collection, which saw Nishizawa head development from concepting onward, has quietly snowballed into one of his more recognizable games behind the likes of Wonder Boy.

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