
So, obviously the things I like are better than the things I, specifically, don't like. Obviously. But, wounding my pride, Fallout co-creator Tim Cain offers a less radical take in a new YouTube video about the psychology of video game design, positing that no game is truly "good" – "there's just a good game for you and a bad game for you," Cain says.
Public opinion might influence these two categories more than you consciously feel. Cain gives a specific example, though he doesn't name the games involved in it (Oblivion…?):