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Kara Phillips

Tears of the Kingdom demands creativity out of me that I wasn't expecting

The Legend of Zelda: Tears of the Kingdom

I’ve been waiting for the release of The Legend of Zelda: Tears of the Kingdom with bated breath since the first announcement trailer. I’ve studied as much content as I can without spoiling too much for myself. I’ve read theories, and re-visited previous lands in preparation, and now release day is here, I’m starting to worry that I’m not prepared, nor am I creative enough to face the new approach that the sequel takes compared to my beloved Breath of the Wild. 

The Legend of Zelda: Tears of the Kingdom, from what I’ve seen, has an immense focus on the individual experience of everyone and anyone who decides to take on the challenge. While there was still a fair amount of flexibility in terms of carving your own path in Breath of the Wild, you were subtly directed toward completing the divine beasts before facing Ganon. Whereas with Tears of the Kingdom, I’m convinced you’re able to do whatever your heart desires from the moment you boot up the game.  

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