Get all your news in one place.
100's of premium titles.
One app.
Start reading
PC Gamer
PC Gamer
Harvey Randall

I don't care about being able to kill everybody and steal the Mayor's pants in an RPG like Avowed, and I'm tired of pretending it's mandatory

The envoy from Avowed takes a dreamlike rest amongst a glimmering city.

There comes a time, dear reader, when us writers at PC Gamer are at odds—and I find myself on the other side of a fence shouting: 'Nonsense! Balderdash! Tomfoolery!' at my unfortunate colleagues Joshua Wolens and Robert Zak, who have got it into their heads that Avowed is somehow lesser for its lack of reactivity or, most crucially, the inability to rob shopkeepers after you've paid them.

In fact, Avowed is a game that has come under constant scrutiny for this simple fact—and to be fair to its detractors, they are correct by technicality. Avowed is not a very reactive game. There's no real stealth system, there's no theft system, there's no bounty system, you can't kill everyone you come across, NPCs don't have daily routines. It's a world trapped in amber that you are invited to wander through, but not live in. If you were expecting those things, you'll be disappointed.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.