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GamesRadar
GamesRadar
Technology
Austin Wood

"I do not know how the guys did Silksong for so many years without this": Dead Cells creators say Steam early access was "always the plan" for new roguelike Windblown because that's just how they make games

Windblown illustration of a nervous rabbit putting papers on a desk.

When Dead Cells creator Motion Twin sat down to make a new game – which very deliberately would not be Dead Cells 2 – the 100% employee-owned studio of just nine French developers could answer at least one question immediately. Its next game, the increasingly delightful co-op action roguelike Windblown, would definitely follow in Dead Cells' footsteps and start out in Steam early access.

"In the end, we did early access because that's how we work, I think, more than anything," designer Yannick Berthier tells GamesRadar+. "We actually did the private alpha even before, with a few hundred players, and we just iterate with them based on their feedback and suggestions. And we already put a lot of that stuff into the game, and I don't think we see another way of making games. We are not really keen to just work in a cavern and just release the game suddenly and it's supposed to be finished. We really like to be part of that process with the player from a day-to-day basis, and just make the game together."

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