Microsoft Flight Simulator is a criminally underrated game, mostly because of the implied skill ceiling that realistic sims usually demand. However, it's actually extremely approachable thanks to a wide array of difficulty-tweaking options and a decent training segment that masquerades as a virtual flight school. Of course, a purpose-built controller can also help you feel immersed, but it's a confusing category for newcomers.
So, at the peak of last summer, I met with the engineers and peripheral designers at Honeycomb Aeronautical to see their latest entry-level flight sticks, HOTAS setups, and accompanying rudder pedals, with the mission of attracting new players. However, I was far more interested in a prototype Xbox-style joypad lying on a desk, covered with minuscule throttles and levers, instantly calling it "the coolest f—ing thing I've seen".