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PC Gamer
PC Gamer
Mollie Taylor

I am obsessed with these deep dives into how Overwatch cultivates its incredible sound design for each hero

Overwatch 2's new hero Juno in her spacesuit and holding her mediblaster gun on a dark background.

I do a lot of prattling on about how videogame music is a core component of design. Its exclusion is like baking a cake without any sugar or sweetener. Sure, you can still eat it, but it's not going to taste anywhere near as good without that syrupy twang.

Something I don't prattle too much about, though, are the sounds that reverberate beyond a game's score. Audio design is equally integral, though infinitely more difficult to perfect. Good sound design should feel effortless, despite the mountain of work that certainly goes behind it. Noises that immerse you further in a game's world, or act as audio cues that allow you to react to whatever is happening around you.

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