Hunt: Showdown stands alone in an industry full of battle royale-style shooters. Rather than parachuting players into a map and forcing them to fight to be the last team standing, it asks you to track deadly monsters, kill them, and extract with the bounty before the other teams do. Or you can simply let another team do the hard work, spring a trap on them, and loot the bounty from their cooling corpses.
It’s a tense game – especially since characters grow stronger whenever they survive a mission. When they die, you feel the loss because you lose all of that progression. Guns are also antiques – slow-firing and slower to reload, you have to make every shot count. Making things tenser still, audio plays a huge part in Hunt. A cracked twig, startled birds, the crunch of broken glass, a gunshot, or the behavior of the various AI enemies littering the map are just some of the things that can give your position away to an enemy team.