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GamesRadar
GamesRadar
Technology
Austin Wood

Hungry for Metaphor: ReFantazio, I spent 97 minutes fighting a single godforsaken boss that the JRPG's director made 21 years ago

Shin Megami Tensei 5: Vengeance Demi-Fiend portrait.

You can get a lot done in 97 minutes. Make an elaborate dinner. Do those chores you've been putting off. Fritter away another irreplaceable sliver of your lifespan in your PvP game of choice. Instead of those equally excellent options, I recently gave in to my desire to play something like Metaphor: ReFantazio, the new JRPG from Atlus developed by a team of Persona and Shin Megami Tensei veterans, to tide me over until its release. Turning elsewhere to scratch this Atlus itch, I revisited Shin Megami Tensei 5: Vengeance specifically to spend an absurd amount of time beating a single, openly unfair boss fight. It was grueling. It was inadvisable. It was a decade of justice packed into 97 minutes of turn-based brutality so vindicating that I'm still waiting on the forklift I ordered to move my ego. 

A boss out of time  

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