
Week 7 Challenges in Black Ops 7 and Warzone Season 3 are live – complete any six and unlock the Carbon 57 Fabricator Mag and 10,000 XP.
The Carbon 57 Fabricator Mag is a magazine attachment that automatically replenishes its own ammo by fabricating additional lightweight rounds whenever you stop firing. It improves handling and movement speed in the process, though it does trim damage range as a trade-off.
Rewards range between 2,500 and 5,000 XP, so pick your six easiest targets, and you’ll unlock the Fabricator Mag. Having that said, here are all the Week 7 challenges in BO7 and Warzone Season 3 and how to complete them.
All Week 7 challenges in BO7 and Warzone Season 3
Multiplayer

| Challenge | Reward | How to complete |
|---|---|---|
| With the Gunfighter Wildcard equipped: get 250 Eliminations using a Weapon with 8 Attachments | 5000 XP | Equip the Gunfighter Wildcard in your class setup and max out your primary weapon with all eight attachment slots filled Then queue respawn modes like Kill Confirmed, Hardpoint, or Domination, and grind kills exclusively with that weapon Aim for 20 to 25 kills per match |
| Get 3 Kills without reloading 10 times | 5000 XP | Use an LMG or extended-mag AR, and look for clustered enemies around objectives or chokepoints Fire continuously through at least 3 kills per magazine without hitting the reload button in between |
| Call in 15 Scorestreaks acquired from Care Packages | 3500 XP | Run Care Package as one of your Scorestreaks and call it in whenever you earn it Open the crate, take whatever streak it drops, and immediately call that streak in |
| Get 50 Eliminations with Marksman Rifles | 3500 XP | Build a Marksman Rifle class tuned for mid-to-long range and play sightline-heavy modes like Domination or Patrol on larger maps Hold positions and beam enemies crossing open ground |
| Get 5 Kills with Weapons picked up from the ground | 2500 XP | Let an enemy die near you, pick up their dropped weapon, and use it to secure 5 kills The weapon must be a ground pick-up and not from your loadout for it to count Any match and any weapon type qualify |
| Get 5 Kills with Lethals in a single match | 2500 XP | Equip Frag Grenades, Semtex, or Thermite and throw them into contested objectives, tight doorways, and chokepoints throughout one match |
Warzone

| Challenge | Reward | How to complete |
|---|---|---|
| Get 40 Eliminations using Ground Looted Weapons | 5000 XP | Skip your loadout drop entirely and rely exclusively on weapons looted from the ground or from dead enemies throughout each match Push fights aggressively with whatever floor loot you find and aim for 6-8 kills per game |
| In Black Ops Royale, Complete 3 Activities in a single match 5 times | 5000 XP | In 5 separate Black Ops Royale matches, chain at least 3 activities, Contracts like Bounty, Scavenger, or Secure Intel, fully from start to finish Land near Contract icons immediately, rotate between them efficiently, and avoid dying before you’ve hit 3 completions per game |
| Get 10 Eliminations with Marksman Rifles | 3500 XP | Build a Marksman Rifle loadout tuned for mid-to-long range with strong bullet velocity and hold elevated sightlines or wide-open rotation paths |
| In Black Ops Royale, Kill Enemies during or after the third circle 5 times | 3500 XP | Play into the mid-to-late game in 5 separate Black Ops Royale matches and secure at least 1 kill each time during or after the third circle closes Avoid dying early and rotate with the zone rather than fighting too far outside it |
| Get 2 Kills with Launchers | 2500 XP | Carry a launcher in your secondary slot and target vehicles, clustered enemies, or downed players being revived |
| Earn 2 Top 10 placements with over 5 eliminations | 2500 XP | In 2 separate matches, finish inside the top 10 while also securing more than 5 kills in that same game Play Resurgence Quads for the best balance of survival and kill opportunity Squad respawns keep you alive while you build your kill count before the late game |
Zombies

| Challenge | Reward | How to complete |
|---|---|---|
| Buy 10 Perks in a single match of Cursed | 5000 XP | Load into any Cursed match and spend your Essence on Perk machines as quickly as possible (prioritise the most accessible machines on the map first) 10 Perks in a single run requires significant Essence generation, so kill efficiently in early rounds, open doors to reach more machines, and avoid wasting currency on unnecessary purchases |
| Get 15 Kills without reloading 75 times | 5000 XP | Use a high-magazine weapon (PaP’d LMG or extended-mag AR) and hold fire through groups of zombies without stopping to reload Each time you secure 15 kills from a single magazine without reloading, that counts as one completion |
| Get 2 Critical Kills with 1 shot 75 times using Marksman Rifles | 3500 XP | Use a high-damage Marksman Rifle and line up shots through tightly packed zombie clusters so a single bullet passes through and crits two zombies at once Early-to-mid rounds, where zombies are still in manageable groups, are the easiest to line up multi-crit shots |
| Get 200 Kills while Deadshot Daiquiri is active | 3500 XP | Buy Deadshot Daiquiri from its Perk machine early in the run and then use it as your active perk for the rest of that session Deadshot improves headshot magnetism and critical hit reliability, so pair it with a precise weapon and let the perk do its work across 200 total kills |
| Kill 50 Zombies that are affected by your Tactical Equipment | 2500 XP | Equip a Tactical that tags, stuns, or damages zombies (Molotov, Tesla Grenade, or Decoy Grenade all work) and throw it into a horde before finishing the affected zombies with your weapon Each zombie that is visibly under the Tactical’s effect when it dies counts toward the 50 total |
| Eliminate an Elite Zombie | 2500 XP | Elite Zombies are high-health named enemy types like O.S.C.A.R. or Manglers that appear in specific rounds or map events Target one the moment it spawns, focus all your damage output on it, and secure the killing blow |
Co-op and Endgame

| Challenge | Reward | How to complete |
|---|---|---|
| In Endgame: complete 3 Assignments in Zone III or higher and Escape successfully 3 times | 5000 XP | Push into Zone III or higher during three separate Endgame runs, complete three full Assignments in each, and then successfully extract without dying before the run ends All three conditions must be met in each of the three separate runs |
| Get 100 Kills with the Thermal Spike or Shadow Break Abilities | 5000 XP | Equip either the Thermal Spike or Shadow Break as your active Ability and use it aggressively in every dense enemy encounter throughout your Endgame runs Both abilities deal AoE damage when activated into clusters, so save each use for grouped enemies rather than single targets |
| Get 50 Kills with the D.A.W.G. or Sentry Turret Scorestreaks | 3500 XP | Equip the D.A.W.G. or Sentry Turret Scorestreak and deploy it into areas during waves or event encounters Let it rack up kills passively while you handle other enemies nearby |
| In Endgame: Eliminate 15 HVTs or Prime Targets | 3500 XP | HVTs and Prime Targets are named or marked priority enemies that appear during specific Endgame activities and events Focus on them immediately when they spawn and secure the killing blow before a teammate |
| Get 25 Eliminations while inside your Ballistic Shell | 2500 XP | Activate your Ballistic Shell during heavy enemy encounters and stay inside it while continuing to fire at enemies Every kill you secure while the shell is active counts toward the 25 total Use it during dense wave moments rather than saving it for emergencies |
| In Endgame: Eliminate an Elite enemy in Zone IV or higher | 2500 XP | Push into Zone IV or higher during an Endgame run and wait for an Elite enemy to spawn Focus it entirely on your strongest weapons and abilities, and secure the killing blow yourself |
Black Ops 7 and Warzone Season 3 weekly challenges reset date
Weekly challenges reset every Thursday at 11am CT, and none of them expires after their assigned week. If you’re still sitting on incomplete tasks from any previous week, this is a good time to stack those alongside Week 7 and pull in multiple rewards from one session:
- Week 1 challenges
- Week 2 challenges
- Week 3 challenges
- Week 4 challenges
- Week 5 challenges
- Week 6 challenges