
Guild Wars 2 is a game known for its expansive world, captivating lore, and a visual style that gracefully walks the line between stylised fantasy and grounded realism, built on beautiful concept art from Kekai Kotaki, Richard Anderson and Theo Prins, Ruan Jia.
I previously caught up with the game's art director Aaron Coberly, who explained how the game retains it's unique visual identity by focusing on core art theory and traditional art techniques. Now I get to meet the dev's creature and character art team.