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GamesRadar
GamesRadar
Technology
Martyn Carroll

How Resident Evil 2 came to Nintendo 64 despite Capcom's doubts: "I recall having daily meetings and someone asked, 'Should we be worried?'"

Resident Evil 2.

It's easy to take Resident Evil 2 for granted now, but back in 1998 there had only been a single Resident Evil game before it. Resident Evil 2 was the moment Capcom solidified the series as a horror icon. Not to mention the leap from the Spencer Mansion to Raccoon City's streets and police station was a technical marvel at the time. It still holds up all these years later for sure, but it's also worth remembering how impressive the sequel was for its time.

So imagine what it was like taking all the ambition packed into Resident Evil 2, which shined on PS1 at the time, and squeezing it down for its Nintendo 64 port. That's exactly what US developer Angel Studios were tasked with doing, against the odds. What resulted was one of the most ambitious and impressive conversions ever, meaning this version definitely deserves to be remembered as an important moment for the series. Retro Gamer talks with project director Chris Fodor about how Resident Evil 2 for the Nintendo 64 came together.

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