
This illustration was created as part of the visual development effort to conceptualise the world of Spectre Divide, a first-person shooter. The image depicts a part of Wildhaven District in Breakwater, one of the settings where the game takes place. The goal was to create several illustrations together, so speed was a factor.
The artwork made heavy use of filters in Photoshop that gave the photos used a more gouache-like look. This gave me a workable base before painting in earnest. Digital art programs such as Photoshop have many tools. Finding creative uses for them is half the work and fun of digital painting.