Get all your news in one place.
100's of premium titles.
One app.
Start reading
Creative Bloq
Creative Bloq
Technology
Joe Foley

How Max Beyond was made entirely in Unreal Engine

Screenshot from the animated film Max Beyond.

Making a feature film is a challenge – and when it’s an animation, the process can be even more complex than shooting live action. However, thanks to motion capture technology, it’s a little more accessible than it was before. 

Max Beyond is a 90-minute stylised CG film that follows protagonist Leon’s brother, who has dimension-hopping powers that catch the attention of nefarious agents. It was rendered entirely as final pixels (no compositing etc) out of Unreal Engine 4.26.2. Director Hasraf “HaZ” Dulull knew from the start that motion capture would be the key to getting all the animation done. Despite being created during the Covid lockdown and having a globally distributed workforce, HaZ took this as an opportunity to work in an entirely new way. 

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.