
Video game developers have always sought to “find the fun” for their audiences and to provide players with exciting worlds to escape to. However, the cost of “finding the fun” was highlighted in 2014 when women in the games industry attempted to expose the misogyny in some games and in their communities.
In response, some members of the gamer community lashed out. In what became known as the GamerGate controversy, predominantly male activists sought to intimidate women in the industry with death threats and rape threats. These gamers expressed a desire to isolate the world of gaming from broader social mores.