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Creative Bloq
Creative Bloq
Technology
Ian Dean

How Full Circle blends pixel art, 3D worlds and modern lighting into one gorgeous RPG

A man in a game studio surrounded by guitars.

Full Circle is one of those indie RPGs that instantly feels familiar – a little Zelda, a bit of SNES and a touch of Sega – and that’s because solo developer Adolfo Juan Fernando Gazzo Castañeda, better known as 2ndPlayerGames, grew up on classics such as Breath of Fire III, and that influence is impossible to miss, but the goal has always been to imagine what those games would look and feel like if they were made today, not recreate them pixel for pixel.

The result is a vibrant mix of pixel art, low-poly 3D environments, dramatic lighting and expressive animation that gives Full Circle its own identity, while sidestepping the grey, washed-out look so many post-apocalyptic games fall back on. It's also an astonishing amount of work for one person, and a reminder that some of the best indie game devs are still creating ambitious projects largely on their own, armed with the best game development software, plenty of determination and, quite possibly, the best laptop for game development they can afford.

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