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Charlotte Gislam, Researcher in Game Studies, University of Salford

How Bafta helped elevate the video game to a respected art form worthy of celebration

To receive a nomination at the Bafta Game Awards is to be placed amongst the very best video games developed each year. This year’s ceremony saw 42 games nominated, demonstrating a wide range of gaming excellence. Among the nominees were designers, voice actors and composers, each contributing to the validation of video games as a cultural form.

Now in their 22nd year, the awards took place on April 17 in London where outstanding achievement in animation went to Dispatch, with Lego Party awarded best family game, Kingdom Come: Deliverance 2 best narrative, and the coveted best overall game gong going to Clair Obscur: Expedition 33.

For the winners, awards can result in boosted sales. Clair Obscur: Expedition 33 saw more than 92,000 copies sold overnight following the awards. The win adds to the game’s overwhelming success story both economically and culturally since its release in April 2025. Such accolades not only translate to individual success, they also gain legitimacy for the game industry as a whole. So how can an awards show aid an entire medium?

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