
There's no denying that Elden Ring is tough, but director Hidetaka Miyazaki stands firmly by his belief that it had to be that difficult to give players a "sense of achievement," and making it easier "would break the game itself."
Elden Ring is packed with tough areas and foes – on the game's anniversary last year, Bandai Namco confirmed that players had collectively died over nine billion times, which is absolutely wild. While you could argue that making the action RPG so tough right out of the gate (looking at you, Tree Sentinel) could be off-putting for many, in a new interview with The Guardian, Miyazaki says turning the difficulty down in order to appeal to everyone "wasn't the right approach" for the game.