Get all your news in one place.
100's of premium titles.
One app.
Start reading
GamesRadar
GamesRadar
Technology
Catherine Lewis

Hidetaka Miyazaki says games like Elden Ring have to be hard: "If we really wanted the whole world to play the game, we could just crank the difficulty down"

Elden Ring Malenia boss fight.

There's no denying that Elden Ring is tough, but director Hidetaka Miyazaki stands firmly by his belief that it had to be that difficult to give players a "sense of achievement," and making it easier "would break the game itself."

Elden Ring is packed with tough areas and foes – on the game's anniversary last year, Bandai Namco confirmed that players had collectively died over nine billion times, which is absolutely wild. While you could argue that making the action RPG so tough right out of the gate (looking at you, Tree Sentinel) could be off-putting for many, in a new interview with The Guardian, Miyazaki says turning the difficulty down in order to appeal to everyone "wasn't the right approach" for the game.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.