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GamesRadar
Technology
Austin Wood

"Help us understand," pleads MMO dev as Old School RuneScape players vote on infamously loud monsters and decide they should be louder, actually

Old School Runescape old man trailer.

Old School RuneScape does a lot of things that other games, let alone other MMOs, just plain don't, and one of the most fascinating examples is the way that player input impacts many changes and updates. Virtually all games respond to player feedback, but few games straight-up poll proposed changes via proper voting booths and require a supermajority 70% approval for things to get the green light. But OSRS does, and it has for years, which can lead to amazing moments like the recent division around the decision to finally take the megaphone away from some obnoxiously loud monsters. 

This all started late last month with OSRS poll 82, which focused on changes to minigames. One of those minigames is Temple Trekking, a swampy gauntlet of miscellaneous combat and puzzle challenges. Temple Trekking features monsters called Nail Beasts, and for reasons unknown to science, Nail Beasts sound like angry opossums wrapped in aluminum foil screeching inside copper kettles. They are inexplicably, distractingly loud compared to normal game sounds, as the below clip from YouTube user TheIvyX demonstrates. So, Jagex asked players a simple question in poll 82: "Should we make the Nail Beasts' attack sounds quieter?"

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