How do you follow-up a game with an entire galaxy of procedurally-generated planets? With one procedurally-generated planet, it turns out—but it's a really big one.
Ten years on from the original announcement of No Man's Sky at the VGX awards, Hello Games has announced its new project, Light No Fire, at the TGA. It's clearly carrying on many of the concepts of post-updates NMS—procedural generation, exploration, base-building, and multiplayer—but switching genres from sci-fi to fantasy.