
Helldiver's 2's latest patch bumped the concurrent user cap from around 450,000 to 700,000 which (alongside an AFK kick timer of around 15 minutes) should make Arrowhead Games' triumphant horde shooter actually playable for the majority of divers.
Should is the operative word here, though—as several devs shared earlier this week, servers for online games are nightmare labyrinths of code and systems, designed specifically to raise the blood pressure of back-end engineers. Still, Arrowhead Games' CEO Johan Pilestedt was excited enough by recent developments to share an accidentally-optimistic (now deleted) post on Twitter, as preserved by the patriots over at the Helldivers 2 subreddit.