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GamesRadar
GamesRadar
Technology
Catherine Lewis

GTA veteran says game releases seem "more stressful" now than during the PS2 era, because "not knowing whether you can fix everything in the day-1 patch seems terrifying"

A character walking down the NYC streets in GTA 3.

Game releases now look very different to what they once did, with day-one patches to iron out bugs at launch now totally commonplace. However, one GTA veteran says this approach "seems more stressful" than it was during the PS2 era, when post-launch patches to fix issues weren't an option at all.

Obbe Vermeij previously served as a technical director at Rockstar Games, accumulating credits on the likes of GTA 3, 4, Vice City, and San Andreas before eventually leaving the company in 2009. Asked by a fan on Twitter if "the PS2 [was] more 'stressful' to ship games for, given that there was no way to patch potential major bugs," Vermeij disagrees, saying that "today's approach seems more stressful to me."

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