
Game releases now look very different to what they once did, with day-one patches to iron out bugs at launch now totally commonplace. However, one GTA veteran says this approach "seems more stressful" than it was during the PS2 era, when post-launch patches to fix issues weren't an option at all.
Obbe Vermeij previously served as a technical director at Rockstar Games, accumulating credits on the likes of GTA 3, 4, Vice City, and San Andreas before eventually leaving the company in 2009. Asked by a fan on Twitter if "the PS2 [was] more 'stressful' to ship games for, given that there was no way to patch potential major bugs," Vermeij disagrees, saying that "today's approach seems more stressful to me."